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Cosmonaut Capacitive Stylus Review

Posted by Andrew at 12:42 AM on May 22, 2012

I’m not a fan of capacitive touch screens as they are the user interface of a 5 year old, which is great for finger-painting but useless if you want to do anything precise, such as write normally or position a cursor between two letters. And multitouch is over-rated: I’d rather be able to place one point exactly than five blurry ones.

With this in mind I’m reviewing the Cosmonaut Capacitive Stylus for Touch Screens by Studio Neat. Originally a Kickstarter project, it’s now available for general sale direct from Studio Neat and Amazon for $25.

Cosmonaut Stylus in Box

The stylus is presented in small cardboard box and there’s no need to attack the packaging with scissors which is a welcome relief. On sliding open the box, the cardboard inner has rocket fins printed on it, giving the Cosmonaut a spaceship look. A nice touch.

Cosmonaut Stylus in Packaging

The Cosmonaut is a fat rubber covered pen, about the same thickness as a whiteboard marker. However, unlike a whiteboard marker, it’s got a little bit of weight to it. Feels good in the hand, though I have largish hands.

Cosmonaut Stylus

In use, the Cosmonaut takes a little bit of getting used to; the tip is a slightly squidgy and you have to press down for the Cosmonaut to register the button press or the stroke. You can’t simply flick the stylus across the screen as you might with your finger. In some ways, this is a good thing as it prevents unwanted touches.

The Cosmonaut makes drawing apps much easier to use as the stylus mimics a pen or brush quite well. It’s also pretty handy for apps that have lots of closely spaced buttons. However writing like an adult is still out of the question, but the limitation is with the capacitative screen and the necessary fatness of the tip.

Overall, the Cosmonaut is well-designed and well-built. It’s easy to hold and works as it’s supposed to. If you want a stylus for your tablet, this should be on your short-list but just don’t expect to return to the precision days of the PDA.

 

Bing Gains Market Share, Yahoo Loses Again

Posted by Alan Buckingham at 5:27 PM on May 15, 2012

The latest search market share numbers have been released and two trends have continued – Bing is up and Yahoo is down.  The numbers have been posted by both Compete and ComScore and the trends shown by both are very similar.  Unfortunately for Microsoft, while Bing is gaining share on Yahoo, they are not getting anywhere in their battle against Google, who continue to be the 600 pound gorilla in the room.

Google, while maintaining their strangle-hold, has not seen an increase since late 2011, but that changed between March and April when their market share increased from 65.5% to 65.9% according to Compete rankings.  Meanwhile, ComScore showed a slight Google decrease from 66.4% to 65.5%.

According to Compete Bing increased their share from 18.0% to 18.3% and Yahoo dropped from 15.7% to 15.0%.  ComScore listed the changes as Yahoo being down from 13.7% to 13.5% and Bing with a slight increase from 15.3% to 15.4%.

While the slight increases for Bing sound promising it seems that most of the gain come at the expense of Yahoo and not Google.  That isn’t so good since Bing now powers Yahoo search.  Bing has recently released a series of updates that add better search results, functionality, and interface which could lead to another increase when the May numbers are released.  You can check out both share rankings posted below.

April-Search-Market-Share-Report

comscore april 12

GNC-2012-05-11 #764 Team Ohana

Posted by geeknews at 1:33 AM on May 11, 2012

Congrats to Sam our winner in today’s show. Programming note I have a something to share with a zealous fan at the end of the show tonight, first time in the history of the show to have to do so. But it was bound to happen at some point. I have this show jam packed with tech.

Once in a while a show just hits on all cylinders and I think this one did tonight it was my pleasure to bring you lots of tech plus I get to rant on a Wall Street Fat Cat. I will be hosting a Google On Air with Saturday Morning Tech so I hope you will join us on air.

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Zik Parrot by Starck Headphones

Posted by Andrew at 11:00 AM on May 9, 2012

Announced earlier in the year, but launched tonight, the Zik Parrot by Starck headphones are seriously aspirational, coming with touch control, motion activation, active noise cancellation, NFC and Bluetooth connectivity. And of course, being designed by Philippe Starck, they look pretty cool too.

Zik Parrot By Starck

Aimed squarely at smartphones users and designed for listening on the move, the outside of the cans is touch-sensitive and recognises gestures, so swipe forwards to skip a track, swipe up or down to adjust the volume and if you take the headphones off, the music will automatically be paused.

Smartphone owners with NFC-enabled smartphones can pair their Zik and phone together simply by touching the two devices together. Bluetooth A2DP is supported and there’s also a 3.5mm audio socket for audio purists. The active noise cancellation insulates the listener from the outside world while DSP enhances and enlarges the music.

Complementary smartphone (or tablet) apps for iOS and Android are available from the applicable app stores.

Price – to be announced.

 

Google+ Hangouts On Air Impression

Posted by geeknews at 1:03 AM on May 9, 2012

This afternoon my Google+ Hangout On Air account was activated, and I have been doing some testing. Sadly I am slightly discouraged, when you are working with pro gear like the Tricaster you want your video streams to be crystal clear, and your audio to be perfect. With the current hangout interface it is going to be very difficult to obtain the level of quality I am used to.

While it is possible to get good Video quality in a hangout, thus far I have not been able to get the audio to a quality standpoint that I am satisfied with. This is largely due to the Hangout interface taking complete control of my computers audio level control. In my setup I was feeding video from my Tricaster to a Canopus ADVC-300 Analog to Digital converter, and sending digital video via Firewire to the hangout computer. Separately I was feeding a master audio feed from my mixer to the hangout computers mic in port. While this type of video/audio inputs have been effective in the past while streaming to Ustream and other services. The way the Google Hangout interface grabs control of the Audio in line and forces it to 100% causes some distortion.

Audiences will forgive video issues, but you have to have the audio nailed. So over the next couple of days I will engineer up a solution that will work with Hangouts the way I want it to.  Mac producers are in even bigger trouble as the Hangout Interface will not accept a Firewire video INPUT, thus Mac users are stuck with USB interfaced cameras until folks like Wirecast are able to code up a VVD solution.

I did hear that the VidBlaster folks  just released their new update with VVD built into the new build. Unlike Mac users though Windows users can select firewire inputs for their video feeds.

Finally Hangouts Live is not a replacement for getting access to YouTube Live for people like me that do stand alone shows. Our Saturday Morning tech show will likely use Google+ Hangouts On Air on a regular basis from here on out though as it is a group show.

Latest Google Search Engine Update

Posted by geeknews at 2:10 AM on May 3, 2012

Nothing more depressing in seeing your page-views drop, and you having no idea why. While the hit has not been super large I can see a drop off. In the recent Google search engine update we took a hit on traffic and for the life of me I cannot figure it out. The large majority of content here is original, and with over 11,000 original articles we have enough posting history this should not have happened.

The only thing we think it could be is in the way we do show notes for the podcasts. We provide links to all the content we cover, and those show notes/links do not have a lot of context, so in all likelihood our goal of providing links to the content we cover in the podcast is hurting the sites traffic in the eyes of Google, which is really sad as those links are cherished by the 125k plus people that listen to the show.

We started using no follow in the podcast blog postings a while back, which obviously did not help. The Google Webmaster tools are not helping us either as they say everything is good on the site. Sucks but hey its happened before and we will figure it out and regain the traffic. If your a fan you can help by linking to us and if you have some skills would love to hear from you.

Aurasma Augments Adverts

Posted by Andrew at 12:23 AM on May 1, 2012

Aurasma LogoAt Gadget Show Live, Aurasma were showing-off their impressive portfolio of augmented reality advertising campaigns. The list of clients is long and illustrious, including BBC, Sky, Bentley, Dunhill, Marks & Spencer, ebay and Stella Artois.

If you haven’t experienced augmented reality, it’s the overlaying of computer-generated imagery onto a real-world view as seen through a smartphone or tablet camera. The applications are myriad, from showing a video when the camera sees a billboard poster to providing information about the artist when looking at a painting.

AuraAurasma’s augmented reality app is available for both iOS and Android, and once loaded on your smartphone, you can start looking for enhanced adverts, which Aurasma call “Auras“. These have additional content which you can only see through your phone. Auras can also be created for real locations and while most of the Auras add animals or cars into the scene, they can also be used to put tourist information in the view.

In the last of my interviews from Gadget Show Live, I chat to Tamara from Aurasma, who told me more about Aurasma and Auras.